![]() The amount of damage is dependent on the speed of impact. Instead, a lowered amount of damage is inflicted to both ships during the time they contact each other. In contrast, Low-speed collisions do not inflict a high level of damage. These types of collisions typically result in the destruction of one or both of the involved ships. High-speed collisions immediately inflict a high level of damage to both involved ships. To ensure the maximum amount of damage is caused to an enemy ship, collisions must be achieved at the highest speed possible. ![]() Speed is the factor which determines the level of damage inflicted to another ship. ![]() Factors which affect the amount of damage inflicted by ramming are: a ship's speed (relative to the other ship), its mass and the size of its hit point pool. If a ship receives damage that exceeds 10% of its total hit points, it will begin flooding. When ramming an enemy ship, a certain amount of damage is inflicted to the hit point pools of both ships.
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